Our Games
20+ years of multiplayer mayhem — from the streets of North Africa to the near-future battlefields of 2142.
Medal of Honor: Allied Assault
Where it all began. Omaha Beach. Springfield rifles. Lag spikes that would make a grown man cry. MoH:AA was the original crucible that forged =KA= — a multiplayer classic that demanded teamwork, patience, and a very thick skin.
Unreal Tournament
When you needed a break from realism and just wanted to rocket-jump into someone's face. UT was our arena shooter fix — fast, chaotic, and absolutely spectacular. Also responsible for at least three keyboard replacements.
Battlefield 1942 & Desert Combat
Tanks. Jeeps. Planes. Boats. And the most chaotic squad experiences of our lives. The Desert Combat mod was peak =KA= energy — jets, helicopters, and enough friendly fire to fill a war crimes tribunal. We lived here for two glorious years.
Battlefield 2142
The future is war. Mechs, hover tanks, and Titan mode — an assault gametype that required actual strategy and coordination. Batman finally had a game that matched his tactical depth. The rest of us just crashed the ships.
Battlefield 2
The golden age. Commander mode, VoIP trash talk, and 64-player server carnage on maps the size of a small country. Darklife's favourite for a reason — BF2 was the pinnacle of squad-based multiplayer, and we milked every second of it.
Battlefield 3
Frostbite 2. Destruction. The Battlelog era. BF3 was stunning to look at and brutal to master — destructible environments meant no cover was ever safe. By now some of us had kids. We played anyway. After bedtime, obviously.
Battlefield 4
The final stand. Levolution, naval warfare, and a launch so rocky it became an industry meme. But when it worked — and eventually it did — it was some of the best Battlefield we ever played. BF4 closed the active chapter of =KA= history. Not with a whimper, but with a tank shell through a dam.